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The reality of augmented reality

26/9/2014

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Augmented reality is 'a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data.'

The promo for a B movie to be shown in Australia overlays a storm sequence over the live events happening on the street in real time. It's a clever, promotional gimmick and would be highly entertaining in itself for people passing by.

Augmented reality can also be a useful utility. One of our clients, Frogs In New Zealand - an inbound tourism operator for visitors to New Zealand who speak French - have incorporated it into their guide app - when you are travelling you can can view a scene and see pinpointed places with insider information including offers and deals unique to Frogs. 

The limitation of these kinds of applications really comes down to numbers.  In the case of the storm promotion the concept works in the context of the street scene. It works because it is specific. The twister races towards the viewer on the street and, for moment their brains are scrambled - the real and imaginary elements are brought together convincingly. The flinch or jump back when the car flies towards them. So, from a promotional point of view, if you'll pardon the pun, its efficacy depends on the number of people passing by, divided by the number of people who pause to look and - it would seem, divided by the number of rainy days in Melbourne during the run of the film/advertising (far be it from me to disparage the weather in Melbourne - but the song Four Seasons In One Day was written about the place) - so to gain maximum effect, for the ad to be really good, the weather has to be really bad.

Offset the numbers with the cost of development, presumably the elements have to be customised to every location - so you get big potential impact but at a relatively high production cost per view.

Augmented reality is a versatile technique and it will only become more pervasive. Large scale, fixed events like the movie promotion have their place but the (un)real action will occur on smart phones and devices. The opportunities are literally mind boggling but, like most issues relating to digital technology their application should aim for scale - proliferation of devices and cheap/free distribution through app marketplaces mean a wider potential audience to offset the costs.

As a footnote, the use of 'ambient' techniques by marketers has been a trend for some time now. Often the companion video like the one I've used in this post is all anyone will ever see of the campaign. Of course, we are not the ultimate audience. judging panels at advertising awards are - hence the over-investment in production for an idea with limited media exposure.
Of course the other markets are video platforms - the persistent, vainglorious hope that a clip will go 'viral' and news media - if television news picks up a story as a tail-end filler its value can be higher than the marketer spends on the promo.

Take care though. News producers are becoming more jaded - to the extent of colluding with marketers and ad agencies directly to manufacture 'news' stunts like the famous driving dogs for New Zealand's SPCA.
Life just gets more complicated, doesn't it?
1 Comment
Cooking Charles link
21/12/2020 03:18:02 am

Thanks great bblog post

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    David MacGregor

    This blog is a notepad of contemporaneous and sometimes extemporaneous thoughts about creativity, strategy and ideas.
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  • HOME
  • About
  • Busker Blog by David MacGregor
  • Archive
    • Leadership in the networked economy
    • The joys of Coffee Consulting
    • Signature Style in Graphic Design
    • Surviving Survivor Bias
    • Health Check - the near future of healthcare
  • EXCLUSIVES